DEATH MARCH Quick Start Rules
DEATH MARCH Quick Start Rules
In DEATH MARCH, you and your group form a group of WWI soldiers attempting to battle against Eldrich horror abominations. Life is cheap, and your players should bring multiple PCs. It is believed that of the 8 million soldiers who died in WWI, fewer than 1 in 10 saw the man who killed them.What makes your character any different?
In DEATH MARCH, you and your group form a group of WWI soldiers attempting to battle against Eldrich horror abominations. Life is cheap, and your players should bring multiple PCs. It is believed that of the 8 million soldiers who died in WWI, fewer than 1 in 10 saw the man who killed them.What makes your character any different?
Simple & Streamlined Rules: Familiar with any d20 system? You'll be up and running by the end of your first session.
Brutal & Bloody Combat: Engage in intense battles with critical hit and dismemberment charts, ensuring that weapons remain lethal regardless of your characters' strength.
Land Vehicle Rules: Take full control of a Mark IV Tank with comprehensive vehicle operation mechanics.
Unique Magic System: Experience a roleplay-driven magic system that adds depth and creativity to your gameplay.
Free Quick Start Rules: Get started right away with our completely free quick start guide, containing everything you need to run your first game.
Simple & Streamlined Rules: Familiar with any d20 system? You'll be up and running by the end of your first session.
Brutal & Bloody Combat: Engage in intense battles with critical hit and dismemberment charts, ensuring that weapons remain lethal regardless of your characters' strength.
Land Vehicle Rules: Take full control of a Mark IV Tank with comprehensive vehicle operation mechanics.
Unique Magic System: Experience a roleplay-driven magic system that adds depth and creativity to your gameplay.
Free Quick Start Rules: Get started right away with our completely free quick start guide, containing everything you need to run your first game.
Above the safety of the trench, there was an eerie silence, disrupted only by the anguished cries of the entangled barbed wire, where the dying met their fate. Within the trench, a suffocating sense of impending doom loomed over everyone.
As the great war continued to ravage the landscape and souls of those trapped within its grasp, those who still sought victory continued to carve into the earth. Trenches and dugouts spanned into the soil like arteries from a great beast, but they dug too arrogantly, too deep into the depths.
Rivers of blood and craters filled with decaying bodies seeped deep into the soil, feeding an ancient entity known as Voloch, awakening it from its slumber. This dormant god awakened, nourished by the torment of humanity, and began to reach its fingers through the earth. Humanity had unwittingly unleashed its own hell and awakened a deeper anguish in its wake.
Every night, as the sun sinks down below the horizon, bodies of the fallen rise up, moaning and rattling from within the barbed wire, crawling up on broken hands and legs from the craters of artillery shells. Barbed wire itself awakens, slithering along the ground, seeking other prey to tangle within its clawed toothed grasp.
The empty, burning hulks of tanks shudder to life, old broken engines shuddering and coughing out blood tinged smoke from shattered exhausts. their wheels creaking as they twist on their own, finding their own firing orders.
Only fire, purifying flame, can put down the wandering dead, the shambling remains of the long departed brother in arms. It is 1919, and those who have borne the weight and horror of World War 1 learn that it was only the beginning, the first chapter of their languishes.
Every day is a slogging task of burning the collected bodies. Every night the shivering anticipation to the new horror that will refuse to let you sleep. At this point, no man's land is more safe during the day, than it is when the moon casts its glow across the mud.
It is March 1919. The armistice has been signed but yet there is no end in sight, not even the dead know
Above the safety of the trench, there was an eerie silence, disrupted only by the anguished cries of the entangled barbed wire, where the dying met their fate. Within the trench, a suffocating sense of impending doom loomed over everyone.
As the great war continued to ravage the landscape and souls of those trapped within its grasp, those who still sought victory continued to carve into the earth. Trenches and dugouts spanned into the soil like arteries from a great beast, but they dug too arrogantly, too deep into the depths.
Rivers of blood and craters filled with decaying bodies seeped deep into the soil, feeding an ancient entity known as Voloch, awakening it from its slumber. This dormant god awakened, nourished by the torment of humanity, and began to reach its fingers through the earth. Humanity had unwittingly unleashed its own hell and awakened a deeper anguish in its wake.
Every night, as the sun sinks down below the horizon, bodies of the fallen rise up, moaning and rattling from within the barbed wire, crawling up on broken hands and legs from the craters of artillery shells. Barbed wire itself awakens, slithering along the ground, seeking other prey to tangle within its clawed toothed grasp.
The empty, burning hulks of tanks shudder to life, old broken engines shuddering and coughing out blood tinged smoke from shattered exhausts. their wheels creaking as they twist on their own, finding their own firing orders.
Only fire, purifying flame, can put down the wandering dead, the shambling remains of the long departed brother in arms. It is 1919, and those who have borne the weight and horror of World War 1 learn that it was only the beginning, the first chapter of their languishes.
Every day is a slogging task of burning the collected bodies. Every night the shivering anticipation to the new horror that will refuse to let you sleep. At this point, no man's land is more safe during the day, than it is when the moon casts its glow across the mud.
It is March 1919. The armistice has been signed but yet there is no end in sight, not even the dead know
This is the quick start rules, the full book will have far more though we intend for this PDF to always be free to give people a taste of DEATH MARCH. Below is a list of what to expect from the full book.
More classes, 3 to 4 more but have a few ideas for more, I want each class to feel unique and avoid crossovers. These include runner, cavalry shock and heavy support.
More monsters, 20 more currently written though have no idea how many there will be.
Stats for every army involved in WW1, however, I have combined the likes of the European colonial armies, examples being French Africa and French Asia.
More adventures - this is a world war and I want to explore every front and provide the tools to be able to do so.
Naval and aircraft rules. Though this was not the first war to be fought on land, air, and sea, it was the first to do so in this magnitude and I want to explore that territory.
WW1 in chronological order as well as a list of timed events to happen in this world, WW1 was when the individual soldier was overtaken by machine, the world will keep turning - if your players choose to act or retaliate, that is up to them.
So many random tables, at the time of writing there are 4 d100 tables written and I want to do tables for everything a FM would possibly need to run a campaign.
More feats, currently there are 30 written however the more the better.
Short stories, letters & quotes of the great war. The human element of WW1 is the key to what makes this war so horrible, without the tales of the men that were there, it loses its human element and therefore its tragedy
Armoury flavour - this segment of the book is complete, complete list of every weapon used by each army as well as experimental weapons that never made it, I decided against doing different stat blocks for every single weapon and instead chose to group them into weapon types, this segment should be able to help you add more life into your players’ equipment.
More corruption, give your players more rope to strangle themselves with, the only magic in this setting is from the god Voloch, it is evil but evil acts can be rewarded with great power.
Vehicles, as many vehicles as possible, at the time of writing we have several ships and aircraft, more tanks, armoured cars and more.
And I am sure a lot more, any time I sit down to write more or think about this book there's always a new section of the book to be added or a cool idea to be added.
This book will have everything a FM should need to run this game, we do not intend to make any changes to the rules or expand on them. We are sick of getting into a new system and needing 4 or 5 books to run the game. This book will be everything you will ever need to play DEATH MARCH, though we do intend on creating more adventures
Just expect everything to be expanded on and more
This is the quick start rules, the full book will have far more though we intend for this PDF to always be free to give people a taste of DEATH MARCH. Below is a list of what to expect from the full book.
More classes, 3 to 4 more but have a few ideas for more, I want each class to feel unique and avoid crossovers. These include runner, cavalry shock and heavy support.
More monsters, 20 more currently written though have no idea how many there will be.
Stats for every army involved in WW1, however, I have combined the likes of the European colonial armies, examples being French Africa and French Asia.
More adventures - this is a world war and I want to explore every front and provide the tools to be able to do so.
Naval and aircraft rules. Though this was not the first war to be fought on land, air, and sea, it was the first to do so in this magnitude and I want to explore that territory.
WW1 in chronological order as well as a list of timed events to happen in this world, WW1 was when the individual soldier was overtaken by machine, the world will keep turning - if your players choose to act or retaliate, that is up to them.
So many random tables, at the time of writing there are 4 d100 tables written and I want to do tables for everything a FM would possibly need to run a campaign.
More feats, currently there are 30 written however the more the better.
Short stories, letters & quotes of the great war. The human element of WW1 is the key to what makes this war so horrible, without the tales of the men that were there, it loses its human element and therefore its tragedy
Armoury flavour - this segment of the book is complete, complete list of every weapon used by each army as well as experimental weapons that never made it, I decided against doing different stat blocks for every single weapon and instead chose to group them into weapon types, this segment should be able to help you add more life into your players’ equipment.
More corruption, give your players more rope to strangle themselves with, the only magic in this setting is from the god Voloch, it is evil but evil acts can be rewarded with great power.
Vehicles, as many vehicles as possible, at the time of writing we have several ships and aircraft, more tanks, armoured cars and more.
And I am sure a lot more, any time I sit down to write more or think about this book there's always a new section of the book to be added or a cool idea to be added.
This book will have everything a FM should need to run this game, we do not intend to make any changes to the rules or expand on them. We are sick of getting into a new system and needing 4 or 5 books to run the game. This book will be everything you will ever need to play DEATH MARCH, though we do intend on creating more adventures
Just expect everything to be expanded on and more
LINK TO KICKSTARTER PRELUANCH PAGE
We offer an exclusive Early Bird tier with up to 30% off, limited to just 100 copies! If you enjoyed the quick start rules, we highly recommend signing up on our pre-launch page to secure this limited-time discount.
LIVE STREAM EXPLAINING THE GAME
The more feedback we get, the better, so if you have the time, please let us know your thoughts by filling out the form below.
LINK TO KICKSTARTER PRELUANCH PAGE
We offer an exclusive Early Bird tier with up to 30% off, limited to just 100 copies! If you enjoyed the quick start rules, we highly recommend signing up on our pre-launch page to secure this limited-time discount.
LIVE STREAM EXPLAINING THE GAME
The more feedback we get, the better, so if you have the time, please let us know your thoughts by filling out the form below.
Temporarily Not Accepting New Model Orders
Exciting updates from Neckbeardia.co.uk! We’re currently busy fulfilling our existing orders, and once that’s all wrapped up, we’re gearing up for a huge clearance sale on our older stock. If you want to snag models at 50% off or more, make sure to sign up for our email list. By joining, you’ll be the first to get access to these fantastic deals. Remember, this sale is exclusively for old stock, so once it's gone, it's gone!
Dice & Demons Quickstart Rules V 1.0
This is our generic fantasy system, this is only the quick start rules however theres more than enough to run the system and it comes with the bastard princess adventure
Class War TTRPG Battle Royale
A PvP Focused Battle Royale Adventure & System to be launched on kickstarter in the near future.
Terminally Online Unhinged & Uncensored
we have lost 4 channels from youtubes continuous moving of the goal posts of what is and is not acceptable on youtube. we can safely say that all the videos on Gumroad would have any channel on youtube demonetized, shadow banned or out right banned.